Pals · Catch helper

How to catch Solmora.

A step-by-step plan for Solmora, built from the game's own data: where it lives, what hurts it most, which weapons stop it moving and which Pals help. Your game shows the real Capture Rate when you aim, and every step here raises it.

Your level shows which spheres, weapons and add-ons you can already make. It's saved on this device, and the map uses it too.

Solmora official artwork

Plan: catch Solmora

WaterSize: MediumWild: Lv 66–67
  1. Find it

    Wild, Lv 66–67 at (-454, -1363).

  2. Weaken it, but don't knock it out

    Lower Health means a better chance. Attacks of these elements hurt Solmora the most:

    Wear a Ring of MercyLv 18 and your attacks never drop it below 1 Health, so you can't knock it out by accident.

  3. Hit it with a status weapon

    Pals with a status effect are easier to catch. Electrified and Frozen Pals can't move at all, so a Stun Baton or a Shock or Ice Grenade gives you a free throw. Fire and Water Pals can’t be Burned, so skip fire weapons on Solmora.

  4. Sneak up and throw from behind

    The game gives a bonus for a sphere that hits a Pal from behind. With Wispaw in your party, that back bonus is even bigger.

  5. Aim, check the number, throw

    When you aim a sphere at Solmora, the ring shows its Capture Rate. Low number? Weaken it a bit more, add a status effect, or switch to a stronger sphere. Then throw with Throw.

How catching works

These are the game's own catching rules (from its Help pages and item descriptions):

  • Lower its Health. A weaker Pal is easier to catch.
  • Give it a status effect. Zapped, frozen, burning, poisoned or tangled Pals are easier to catch.
  • Hit it with a status weapon. A Stun Baton, grenades, and fire or poison arrows all give status effects.
  • Throw from behind. Sneak up and hit it in the back for a bonus.
  • Use stronger spheres for stronger Pals.
  • Offer Lifmunk Effigies at a Statue of Power to raise your Capture Power for good.

When you aim, the ring shows the Capture Rate. That number is the game's real chance, so use it to decide when to throw. Your first catches of each kind of Pal also give bonus EXP; the game's first mission says it plainly: capture 5 Lamballs and earn an EXP bonus.

Spheres, weakest to strongest

Unlock spheres in the Technology tree, then make them at a workbench (tap a sphere to see which one). Rows you can't make yet at your level are faded.

SphereUnlocksMade fromWhat the game says
Pal SphereLv 2
1 point
This basic model is only effective on low level Pals.
Mega SphereLv 14
2 points
Its capabilities have been improved, allowing it to catch a wider range of Pals.
Giga SphereLv 20
3 points
Able to capture moderately powerful Pals.
Hyper SphereLv 27
3 points
Enhanced capabilities allow it to capture even more powerful Pals.
Ultra SphereLv 35
4 points
Not many Pals can escape its highly efficient design.
Legendary SphereLv 44
5 points
Very few Pals can escape its perfected design.
Ultimate SphereLv 51
5 points
Almost no Pals can escape its flawless design.
Exotic SphereLv 58
5 points
Boasting incredible performance, it can capture Pals that fall outside regular standards.
Sol SphereLv 67
5 points
A high-grade Sphere from an ancient civilization that secured coexistence with Pals.
Ancient SphereLv 74
5 points
An ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree.

Make it easier

Status effects

Electrify

Can't move at all.

Freeze

Frozen solid, can't move at all.

Burn

Keeps taking damage. Fire and Water Pals can’t be Burned.

Poison

Keeps taking damage.

Ivy-Covered

Slower, and can’t jump or dodge.

Some Pal skills cause these too, and so can the places you fight in.

Weapons that make catching easier

Each of these gives the Pal a status effect. Rows you can't make yet at your level are faded; weapons without a level come from elsewhere (tap one to see how to get it).

WeaponUnlocksStatusWhat the game says
Stun BatonLv 22ElectrifyPals are easier to capture when electrocuted.
Shock GrenadeLv 27ElectrifyIt detonates a few seconds after being thrown, electrocuting everything in the blast radius.
Ice GrenadeLv 29FreezeIt detonates a few seconds after being thrown, freezing the surrounding area.
Incendiary GrenadeLv 31BurnIt detonates a few seconds after being thrown, setting the surrounding area on fire.
Fire BowHow to get itBurnBurns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.
Fire Arrow CrossbowHow to get itBurnBurns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.
FlamethrowerHow to get itBurnCan set the enemy on fire.
Poison BowHow to get itPoisonPoisoned Pals are easier to capture. Requires Poison Arrow.
Poison Arrow CrossbowHow to get itPoisonPoisoned Pals are easier to capture. Requires Poison Arrow.

Don't knock it out

Ring of MercyUnlocks at Lv 18 Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1. Wear it while you weaken a Pal you want to keep.

Lifmunk Effigies

Each Lifmunk Effigy you offer at a Statue of Power raises your Capture Power for good. There are 155 in the world and it takes 100 to reach the top rank (15 ranks).

Party helpers

Put one of these Pals in your party and its partner skill works while you hunt. Partner skills don't stack.

Sphere modules and launchers

Modules change how your spheres fly, and every one adds Capture Power. Tap one to see what it costs and where it's made.

ModuleUnlocksWhat it does
Heavy Weight ModuleLv 19Equipping it makes the sphere heavier, reducing its range but increasing its capture power.
Curve ModuleLv 23Equipping it causes the sphere to spin with a curved trajectory.
It becomes easier to catch Pals off guard, and increases capture power.
Sniper ModuleLv 31Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.
Slider ModuleLv 39Equipping it adds a slider spin to the sphere.
The sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.
Sniper Module IILv 48Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.
Homing ModuleLv 69Equipping it makes the sphere home in on Pals, further increasing capture power.

Sphere launchers

Good to know

  • Alpha bosses. Catching or beating an Alpha gives Ancient Technology Points, which unlock the strongest gear.
  • Your own world rules. In a custom world, the host can change Pal Capture Rate in the world settings.
  • Pick a Pal above for a plan, or see where any Pal lives on the map.

Next up

Last checked November 7, 2026 (game version 1.0.5). Unofficial fan guide, not made or endorsed by Pocketpair.

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