Your level shows which spheres, weapons and add-ons you can already make. It's saved on this device, and the map uses it too.

Plan: catch Starryon Primo
Bring your best sphere
Starryon Primo is about Lv 76, so bring an Ancient Sphere or better.
Stronger spheres catch stronger Pals. Here's the best one you can make at your level:
Weaken it, but don't knock it out
Lower Health means a better chance. Attacks of these elements hurt Starryon Primo the most:
Wear a Ring of MercyLv 18 and your attacks never drop it below 1 Health, so you can't knock it out by accident.
Hit it with a status weapon
Pals with a status effect are easier to catch. Electrified and Frozen Pals can't move at all, so a Stun Baton or a Shock or Ice Grenade gives you a free throw.
Sneak up and throw from behind
The game gives a bonus for a sphere that hits a Pal from behind. With Wispaw in your party, that back bonus is even bigger.
Aim, check the number, throw
When you aim a sphere at Starryon Primo, the ring shows its Capture Rate. Low number? Weaken it a bit more, add a status effect, or switch to a stronger sphere. Then throw with Throw.
How catching works
These are the game's own catching rules (from its Help pages and item descriptions):
- Lower its Health. A weaker Pal is easier to catch.
- Give it a status effect. Zapped, frozen, burning, poisoned or tangled Pals are easier to catch.
- Hit it with a status weapon. A Stun Baton, grenades, and fire or poison arrows all give status effects.
- Throw from behind. Sneak up and hit it in the back for a bonus.
- Use stronger spheres for stronger Pals.
- Offer Lifmunk Effigies at a Statue of Power to raise your Capture Power for good.
When you aim, the ring shows the Capture Rate. That number is the game's real chance, so use it to decide when to throw. Your first catches of each kind of Pal also give bonus EXP; the game's first mission says it plainly: capture 5 Lamballs and earn an EXP bonus.
Spheres, weakest to strongest
Unlock spheres in the Technology tree, then make them at a workbench (tap a sphere to see which one). Rows you can't make yet at your level are faded.
| Sphere | Unlocks | Made from | What the game says |
|---|---|---|---|
| Pal Sphere | Lv 2 1 point | This basic model is only effective on low level Pals. | |
| Mega Sphere | Lv 14 2 points | Its capabilities have been improved, allowing it to catch a wider range of Pals. | |
| Giga Sphere | Lv 20 3 points | Able to capture moderately powerful Pals. | |
| Hyper Sphere | Lv 27 3 points | Enhanced capabilities allow it to capture even more powerful Pals. | |
| Ultra Sphere | Lv 35 4 points | Not many Pals can escape its highly efficient design. | |
| Legendary Sphere | Lv 44 5 points | Very few Pals can escape its perfected design. | |
| Ultimate Sphere | Lv 51 5 points | Almost no Pals can escape its flawless design. | |
| Exotic Sphere | Lv 58 5 points | Boasting incredible performance, it can capture Pals that fall outside regular standards. | |
| Sol Sphere | Lv 67 5 points | A high-grade Sphere from an ancient civilization that secured coexistence with Pals. | |
| Ancient Sphere | Lv 74 5 points | An ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree. |
Make it easier
Status effects
Burn
Keeps taking damage. Fire and Water Pals can’t be Burned.
Some Pal skills cause these too, and so can the places you fight in.
Weapons that make catching easier
Each of these gives the Pal a status effect. Rows you can't make yet at your level are faded; weapons without a level come from elsewhere (tap one to see how to get it).
| Weapon | Unlocks | Status | What the game says |
|---|---|---|---|
| Stun Baton | Lv 22 | Electrify | Pals are easier to capture when electrocuted. |
| Shock Grenade | Lv 27 | Electrify | It detonates a few seconds after being thrown, electrocuting everything in the blast radius. |
| Ice Grenade | Lv 29 | Freeze | It detonates a few seconds after being thrown, freezing the surrounding area. |
| Incendiary Grenade | Lv 31 | Burn | It detonates a few seconds after being thrown, setting the surrounding area on fire. |
| Fire Bow | How to get it | Burn | Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow. |
| Fire Arrow Crossbow | How to get it | Burn | Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow. |
| Flamethrower | How to get it | Burn | Can set the enemy on fire. |
| Poison Bow | How to get it | Poison | Poisoned Pals are easier to capture. Requires Poison Arrow. |
| Poison Arrow Crossbow | How to get it | Poison | Poisoned Pals are easier to capture. Requires Poison Arrow. |
Don't knock it out
Ring of MercyUnlocks at Lv 18 Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1. Wear it while you weaken a Pal you want to keep.
Lifmunk Effigies
Each Lifmunk Effigy you offer at a Statue of Power raises your Capture Power for good. There are 155 in the world and it takes 100 to reach the top rank (15 ranks).
Party helpers
Put one of these Pals in your party and its partner skill works while you hunt. Partner skills don't stack.





Sphere modules and launchers
Modules change how your spheres fly, and every one adds Capture Power. Tap one to see what it costs and where it's made.
| Module | Unlocks | What it does |
|---|---|---|
| Heavy Weight Module | Lv 19 | Equipping it makes the sphere heavier, reducing its range but increasing its capture power. |
| Curve Module | Lv 23 | Equipping it causes the sphere to spin with a curved trajectory. It becomes easier to catch Pals off guard, and increases capture power. |
| Sniper Module | Lv 31 | Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power. |
| Slider Module | Lv 39 | Equipping it adds a slider spin to the sphere. The sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power. |
| Sniper Module II | Lv 48 | Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power. |
| Homing Module | Lv 69 | Equipping it makes the sphere home in on Pals, further increasing capture power. |
Sphere launchers
Good to know
- Alpha bosses. Catching or beating an Alpha gives Ancient Technology Points, which unlock the strongest gear.
- Your own world rules. In a custom world, the host can change Pal Capture Rate in the world settings.
- Pick a Pal above for a plan, or see where any Pal lives on the map.
Last checked November 7, 2026 (game version 1.0.5). Unofficial fan guide, not made or endorsed by Pocketpair.