Where to find it
38 spots, most of them near: Sealed Sanctum · Whimsical Wisteria Grove · Lacrymal Shoal · Gilded City Ruins · Boreal Summit · Spore Cloister.

Around and inside the World Tree.
38 spots, most of them near: Sealed Sanctum · Whimsical Wisteria Grove · Lacrymal Shoal · Gilded City Ruins · Boreal Summit · Spore Cloister.

The everyday small chest with a yellow glow. No key needed.
| Prize | Amount | Chance |
|---|---|---|
| Gold Key | ×1 | 23.7% |
| Decayed Ancient Relic | ×1–3 | 11.8% |
| Water Radiant Gem | ×1 | 6.51% |
| Electric Radiant Gem | ×1 | 6.51% |
| Ground Radiant Gem | ×1 | 6.51% |
| Grass Radiant Gem | ×1 | 6.51% |
| Fire Radiant Gem | ×1 | 6.51% |
| Ice Radiant Gem | ×1 | 6.51% |
| Dragon Radiant Gem | ×1 | 6.51% |
| Dark Radiant Gem | ×1 | 6.51% |
| Neutral Radiant Gem | ×1 | 6.51% |
| Dormant Ancient Relic | ×1–3 | 5.92% |
| Prize | Amount | Chance |
|---|---|---|
| Gold Coin | ×7,000–7,500 | 100% |
| Prize | Amount | Chance |
|---|---|---|
| Beam Scatter Ammo | ×1–3 | 17.8% |
| Plasma Rifle Ammo | ×1–3 | 17.8% |
| Beam Launcher Ammo | ×1–3 | 17.8% |
| Ancient Sphere | ×1–3 | 17.8% |
| Nutrient Tonic | ×1–2 | 17.8% |
| Training Manual (L) | ×2–3 | 11% |

A big white chest with a purple glow. No key needed.
| Prize | Amount | Chance |
|---|---|---|
| Ancient Sphere | ×1 | 68% |
| High Grade Medical Supplies | ×1 | 13.6% |
| High Quality Recovery Meds | ×1 | 8.16% |
| Gorgeous Ancient Relic | ×1–3 | 6.8% |
| Glowing Ancient Relic | ×1–3 | 3.4% |
| Prize | Amount | Chance |
|---|---|---|
| Ancient Civilization Core | ×1–3 | 100% |

A big white chest with a purple glow, found in dungeon end rooms and special spots. No key needed.
| Prize | Amount | Chance |
|---|---|---|
| Glistening Ancient Relic | ×1–3 | 100% |
| Prize | Amount | Chance |
|---|---|---|
| Deluxe Bait | ×2–4 | 13.8% (55% of this roll) |
| Alluring Bait | ×2–4 | 11.3% (45% of this roll) |

A big white locked chest that glows red. Open it with a Gold Key or a Lockpicking Tool V3. Needs: Gold Key
| Prize | Amount | Chance |
|---|---|---|
| Training Manual (XL) | ×1–2 | 100% |
Each roll gives one prize. “Always” rolls happen in every chest; the others only in that share of chests. The chance is per chest: the roll's chance times the prize's share of its list. Read from the Palworld 1.0.5 game files (DT_ItemLotteryDataTable and DT_FieldLotteryNameDataTable).