Where to find it
3 spots, most of them near: Sealed Realm of the Swift · Sealed Realm of the Mystic · Mossanda Inner Coast.

The other chests inside the camp.
3 spots, most of them near: Sealed Realm of the Swift · Sealed Realm of the Mystic · Mossanda Inner Coast.

The everyday small chest with a yellow glow. No key needed.
| Prize | Amount | Chance |
|---|---|---|
| Small Pal Soul | ×1–2 | 48.5% |
| Silver Key | ×1 | 19.4% |
| Hyper Sphere | ×1 | 19.4% |
| Low Grade Medical Supplies | ×1 | 9.71% |
| Low Quality Recovery Meds | ×1 | 2.91% |
| Prize | Amount | Chance |
|---|---|---|
| Gold Coin | ×2,000–2,500 | 100% |
| Prize | Amount | Chance |
|---|---|---|
| Giga Sphere | ×1–2 | 28.3% |
| Coarse Ammo | ×1–3 | 25% |
| Grilled Galeclaw | ×2–3 | 25% |
| Frag Grenade | ×1–2 | 10.9% |
| Training Manual (M) | ×1–2 | 10.9% |

A small locked chest that glows red. Open it with a Copper Key or a Lockpicking Tool V1. Needs: Copper Key
| Prize | Amount | Chance |
|---|---|---|
| Training Manual (L) | ×1 | 100% |

A big white chest with a purple glow. No key needed.
| Prize | Amount | Chance |
|---|---|---|
| Gold Coin | ×3,000–4,000 | 83.3% |
| Medical Supplies | ×1 | 13.9% |
| Recovery Meds | ×1 | 2.78% |

A big white locked chest that glows red. Open it with a Silver Key or a Lockpicking Tool V2. Needs: Silver Key
| Prize | Amount | Chance |
|---|---|---|
| Musket Schematic | ×1 | 37.4% |
| Makeshift Handgun Schematic | ×1 | 26.7% |
| Makeshift Submachine Gun Schematic | ×1 | 16% |
| Musket SchematicRare | ×1 | 7.48% |
| Makeshift Handgun SchematicRare | ×1 | 5.34% |
| Makeshift Submachine Gun SchematicRare | ×1 | 3.21% |
| Musket SchematicEpic | ×1 | 1.5% |
| Makeshift Handgun SchematicEpic | ×1 | 1.07% |
| Makeshift Submachine Gun SchematicEpic | ×1 | 0.64% |
| Musket SchematicLegendary | ×1 | 0.30% |
| Makeshift Handgun SchematicLegendary | ×1 | 0.21% |
| Makeshift Submachine Gun SchematicLegendary | ×1 | 0.13% |
| Prize | Amount | Chance |
|---|---|---|
| Pal Reverser | ×1 | 100% |
Each roll gives one prize. “Always” rolls happen in every chest; the others only in that share of chests. The chance is per chest: the roll's chance times the prize's share of its list. Read from the Palworld 1.0.5 game files (DT_ItemLotteryDataTable and DT_FieldLotteryNameDataTable).