Where to find it
2 spots, most of them near: Sand Dunes Entrance · Desert Backbone.

The other chests inside the camp.
2 spots, most of them near: Sand Dunes Entrance · Desert Backbone.

The everyday small chest with a yellow glow. No key needed.
| Prize | Amount | Chance |
|---|---|---|
| Medium Pal Soul | ×1–2 | 66.7% |
| Silver Key | ×1 | 26.7% |
| Medical Supplies | ×1 | 6.67% |
| Prize | Amount | Chance |
|---|---|---|
| Gold Coin | ×4,000–4,500 | 100% |
| Prize | Amount | Chance |
|---|---|---|
| Ultra Sphere | ×1–3 | 26% |
| Assault Rifle Ammo | ×10–20 | 23% |
| Galeclaw Nikujaga | ×2–3 | 23% |
| Frag Grenade Mk 2 | ×1–2 | 10% |
| Training Manual (L) | ×1–2 | 10% |
| Training Manual (XL) | ×1 | 6.0% |
| Pal Reverser | ×1 | 2.0% |

A big white chest with a purple glow. No key needed.
| Prize | Amount | Chance |
|---|---|---|
| Gold Coin | ×5,000–6,000 | 51.7% |
| Ultra Sphere | ×1 | 43.1% |
| Recovery Meds | ×1 | 5.17% |

A big white locked chest that glows red. Open it with a Gold Key or a Lockpicking Tool V3. Needs: Gold Key
| Prize | Amount | Chance |
|---|---|---|
| Handgun Schematic | ×1 | 23.2% |
| Sword Schematic | ×1 | 16.6% |
| Metal Helm Schematic | ×1 | 16.6% |
| Metal Armor Schematic | ×1 | 16.6% |
| Makeshift Shotgun Schematic | ×1 | 9.93% |
| Sword SchematicRare | ×1 | 3.31% |
| Metal Helm SchematicRare | ×1 | 3.31% |
| Metal Armor SchematicRare | ×1 | 3.31% |
| Handgun SchematicRare | ×1 | 1.99% |
| Makeshift Shotgun SchematicRare | ×1 | 1.99% |
| Sword SchematicEpic | ×1 | 0.66% |
| Metal Helm SchematicEpic | ×1 | 0.66% |
| Metal Armor SchematicEpic | ×1 | 0.66% |
| Handgun SchematicEpic | ×1 | 0.40% |
| Makeshift Shotgun SchematicEpic | ×1 | 0.40% |
| Sword SchematicLegendary | ×1 | 0.13% |
| Metal Helm SchematicLegendary | ×1 | 0.13% |
| Metal Armor SchematicLegendary | ×1 | 0.13% |
| Handgun SchematicLegendary | ×1 | 0.08% |
| Makeshift Shotgun SchematicLegendary | ×1 | 0.08% |
Each roll gives one prize. “Always” rolls happen in every chest; the others only in that share of chests. The chance is per chest: the roll's chance times the prize's share of its list. Read from the Palworld 1.0.5 game files (DT_ItemLotteryDataTable and DT_FieldLotteryNameDataTable).