Rayne Syndicate sea base golden chest (desert)

Enemy camp chests38 prizes2 spots on the map

The golden chest in the end room of the camp.

Type 1: Chest

The everyday small chest with a yellow glow. No key needed.

Roll 1Always

PrizeAmountChance
Kinship Peach×1100%

Roll 2Alwayspicks 1 of 2

PrizeAmountChance
Bellanoir Libero's Slab Fragment×1–250%
Blazamut Ryu Slab Fragment×1–250%

Roll 3In 3.0% of chestspicks 1 of 12

PrizeAmountChance
Applied Kindling Handbook I×10.25% (8.33% of this roll)
Applied Watering Handbook I×10.25% (8.33% of this roll)
Applied Planting Handbook I×10.25% (8.33% of this roll)
Applied Generating Electricity Handbook I×10.25% (8.33% of this roll)
Applied Handiwork Handbook I×10.25% (8.33% of this roll)
Applied Gathering Handbook I×10.25% (8.33% of this roll)
Applied Lumbering Handbook I×10.25% (8.33% of this roll)
Applied Mining Handbook I×10.25% (8.33% of this roll)
Applied Medicine Production Handbook I×10.25% (8.33% of this roll)
Applied Cooling Handbook I×10.25% (8.33% of this roll)
Applied Transporting Handbook I×10.25% (8.33% of this roll)
Applied Ranching Handbook I×10.25% (8.33% of this roll)

Roll 4Alwayspicks 1 of 2

PrizeAmountChance
Treasure Map (Rare)×160%
Treasure Map (Epic)×140%

Roll 5Alwayspicks 1 of 2

PrizeAmountChance
Training Manual (L)×170%
Training Manual (XL)×130%

Type 3: Big chest

A big white chest with a purple glow. No key needed.

How to read this

Each roll gives one prize. “Always” rolls happen in every chest; the others only in that share of chests. The chance is per chest: the roll's chance times the prize's share of its list. Read from the Palworld 1.0.5 game files (DT_ItemLotteryDataTable and DT_FieldLotteryNameDataTable).

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